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Starsector ships list
Starsector ships list










starsector ships list starsector ships list

Used as mobile HQ of massive sub-corporations, anchoring entire fleets in deep space, serving as a city, with hospitals, holo-education centers, recreational facilities, enough cargo space to provide independence for up to two years, this ship provides everything a civilian fleet might desire, in their long and lonely expeditions to the fringes of the sector. The peak of exploration technology, building upon heritage of venerable Venture-class Cruiser, Expedition broadens every aspect of it and more. Having light frigate armor, Claymore can wrestle with ship PD for quite some time and other than different Patrol Craft, no fighter can challenge its might, but their long refit time should be taken into account when fighting. Combined with its extreme range, it can give Thunder fighters heavy fire support they often desperately need. This super-heavy fighter is equipped with heavy machine gun, vulcan and 6 fighter class Swarmer missiles. While being technically a fighter, its sheer size and firepower puts it in Patrol Craft size class. Inspired by Venator-class from Starwars.Ĭlaymore is the concept of Midline fighters lead to its extreme. 6 thunders on this baby can ruin day of any Astral and can seriously hinder and even destroy, after prolonged engagement, other capital ships. it will get shredded by Legion or any other capital in close range due to lack of proper armor and armament, however, it can also dish out serious damage from 8 ballistic slots, 4 on each side able to shoot in front of the ship, but due to flux cost, its highly advised to stay far back and provide overwhelming fighter support. Midline capital carrier-Conquest that gave up its large guns and prow missiles for 6 wings. Give it some good escorts or fighter cover. Be warned though, its not a very good brawler (flux runs out quick) and it will loose even to Conquest in short/mid range fight due to removal of the prow missile slots. Give it 4 Gauss, extend its range as much as possible and watch it tear enemies to pieces from 2k range-great at taking down shields and has increased PD slots too. Midline battleship-uparmored Conquest with 4 centered large ballistic guns. however, if given chance, even pop 5 planets with high command can spawn them in fleets, both Nagato and this one. same as Nagato, player has to build them, no other way of getting them, and i made extra sure that AI wont have access to these ships. Named after some prehistoric big bird twat. destroyed paragon under a minute, without any other weapons. Provides 20 fighter slots and almost 600 ordinance points, battleship level defense capabilities and station level range. May whatever gods there are have mercy, when this mobile space station arrives on the battlefield. Sleek in its design, only very few of these ships were ever build, at the peak of fighter doctrine, to blot out the sun of many worlds. Able to deploy dozens upon dozens of high end fighters, this mothership can easily overwhelm any and all resistance with ruthless stream of ordinance. Carrying enough ordinance and support infrastructure to ensure fighter superiority over any theater of war. If anyone is able to find its blueprint and has industrial power to bear, they may as well create this monster of destruction and unleash unseen firepower on the whole galaxy. Designed pre-collapse, but never built, for there was no need for such an expensive ship, new reality of the sector might prove this design to be useful. Utilizing three twin heavy Mjolmir turrets to wrestle with Space Fortresses and planetary ground-to-space batteries (not yet implemented, but it will help with planetary raids), this ship is single-handedly able to destroy whole fleets of capital ships. Midline Dreadnought, hulking behemoth of concentrated long range firepower.












Starsector ships list